Aba aba
Play as tiny invaders into a poor human being's laptop, and input correct letters to leave. But apparently, you're not the only group of vandals — a cat is trying to defend (destroy) the laptop too!
Be careful of hints since we're not allowed to give explicit instructions, while there are real puzzles :-)
Just remember, this is a honest keyboard.
________________________________________________
Well, if you do get stuck, here's some help:
- You'll always have to leave to the next scene with your fellow “jelly” picked up using an up arrow.
- You can also put it down by hitting the down arrow.
- Stand on a platform and hit "enter" on your keyboard, the platform will function as a key.
- Stay away from the cat — it's not so scary though.
Status | Released |
Platforms | HTML5, Windows, macOS |
Authors | slatalison, ardakm |
Genre | Adventure, Platformer, Puzzle |
Made with | Unity |
Tags | 2D, Experimental |
Development log
- Postmortem devlogApr 06, 2021
- Development devlogApr 06, 2021
Comments
Log in with itch.io to leave a comment.
I love the pencil-drawing style of this game. When I did a play testing, it comes with a word filling game. But it become really hard to play when the characters are too big to taking over the whole screen. I don't know how to spell the word in a right way and meanwhile trying to find the key on the screen. Besides, the little creature on the floor is confusing. When I got close to it, there is no message or guidance of what I should do next. I really like the design of touching the keyboard and enter a key.
Hi guys, lovely job with the concept and illustration!! I didn't know at first that you have to use the up arrow key to pick up the friend, so I was walking around very stuck. I had to use some clues you list above here to get to the next scene.
Something that happened in my play:
In the next scene, as you use different alphabet keys as the platform, I felt that I should press those particular keys as I go on the platforms. However, I don't think there's any penalty for not pressing those specific keys so maybe you want to make that more clear.
Also I'm sharing screenshot below, but I tried enter with the friend picked up, but didn't go to the next scene.
Good work :)
Love the visual style and the animations! The whole concept is simple but interesting, and the process of playing it i found it relaxing and easd my nerves somehow~ And the puzzle solving setting is also inviting for the player to keep playing!
I love this game because of its graphic and unique interaction. The two characters are drawn in a casual hand-drawing style with the rest of the elements in the scene. I also like how you connect the keyboard in the game to the keyboard in front of me, which I need to press “enter” to enter. The small tutorial you have on level1 is really helpful. You make the “<“ and “>” red when I don’t know if I need to use the cursor. The only problem I have is that I can’t input letters as I stand on them in level2. I see the rest of the levels of your game in your tutorial. The words you choose naturally become the design of each level. This game must be very fun to play and design!
p.s. the image below is a screenshot from my end.
I'm in love with the creative mechanisms as well as the simple yet beautiful art work of this game. It has also became a lot more easy to understand comparing to the play testing version. I do feel it would probably be more intuitive if we can press the keyboard button when jumped on that platform(which I kept doing haha), but that do adds difficulty to this game. Personally, I love the design of Jelly and I think escorting Jelly is one of the cutest thing in this game!
Such a unique concept. It is just very visually pleasing, the overall style is very cohesive and beautiful. I also really like the music and sound effects, it goes really well with the them. The interaction is really smooth, and the keyboard and puzzles just go together very well. The graphics are also very simple yet effective! Love it!
So beautiful! I love the art style. I think the concept is brilliant and it makes the game structure so fun and new to play with! I like your animation too, everything is so systematic :)
Great music and sound effects! The level designs were unique and challenging. After the last level I was not sure how to restart the game at first so maybe that should be a bit more clear such as having the main character or jelly cheering. Also what does the jelly do? Does it keep the cat from killing the player?
Knowing how game worked from last week's play testing session, I think some of the confusing parts were resolved and I really enjoyed this quiet, intimate, puzzle experience! I appreciate the lack of instructions!
I really like how you guys leave the beginning scene as a kind of instruction which lets us get on hand with this game easily. The animation and whole graphics are absolutely amazing. The way how the character blinks his/her eyes when the player isn't do anything is so cute and it's a good touch. The background soundtrack increases the whole game vibe to a deeper level. Great job!
super interesting game! I enjoy the process of deciphering and each level will bring me different kind of feeling! also love the illustration of the game. I did spend some time with the second level and i think that is why this game so success! I LOVE IT.
This is a very fun game! I enjoyed solving these puzzles a lot. The idea of hacking this laptop is very creative. I think your background music and walking sound are going well with the game. Actually I did not understand how this game works until I read the description. But after I figured it out, it was very fun to play, so one thing I will recommend is to include more clues in the game to let player understand better? Otherwise, I love the sketchy and simple style, and you really did a nice job!
I really like the overall style of this game!!! Also, the concept is intriguing too! I think you guys did a great job on the first scene, which explaining how to play the game without literal description. And compared to the playtest, the difficulty is more appropriate. The only thing that right now when I touch the cat, I only saw the player turned red, maybe you can integrate the health into the game? But really nice work!